![]() ![]() A gigantic carnival Ferris wheel that, when scanned with Detective mode, reveals a hidden body in each compartment. An apartment building that can be instantly recognized, not only because Selina Kyle’s cats are outside one of the windows, but because every building in the environment is unique. Endless rooftops stretching into the horizon, each with a different neon sign (Ace Chemicals, where Joker was born) or peeling billboard (“The Terror”, Clayface’s famous movie role) or deadly booby trap (left by the Riddler, no doubt). Stand still at any point and the magnitude of both Arkham City’s epic scale and atmospheric intricacy will floor you. The asylum remains on an island of sorts – a bordered, quarantined section of Gotham City – but is at least four to five times as large as before, and if anything, more detailed. The sequel, though, proves that assumption wrong. At the time the original game released, a small island asylum seemed like the only possible setting for a properly done Batman experience – attempt to render the sprawling streets and skyscrapers of Gotham itself and you’d sacrifice BioShock-level detail for GTA-style size, and might as well be developing a Superman or Spider-Man game. Of course, the most obvious upgrade in Arkham City is, well, Arkham City.
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